The Reward of School of Education Scholarship, University of Missouri – Columbia, 1994
Lee, J. (in press). An Exploration of the Factors Affecting Users’ Performances in a Desktop 3D Virtual Space: Cognitive Ability, Landmark, Resource Distribution of Working Memory, and Spatial Knowledge. Journal of Human-Computer Studies. (SSCI, SCI)
Yen, Y. M., & Lee, J. (2018). A study of the relationship between social context, sticker interpretation and social presence in LINE. Research of Educational Communication and Technology (119).
Lee, J. (2014). The Factors Affecting Perceived Playability of Hardcore and CasualPlayers in Online Role-Playing Games. Journal of Information Management(TSSCI), 21(4). MOST 98-2511-S-009-004-MY2.
Lee, J., & Boling, E. (2008). Information conveying approaches and cognitive styles of mental modeling in a hypermedia-based learning environment. Journal of American Society for Information Science and Technology, 59(3), 001-018. (SSCI, SCI, EI) (Impect factor: 1.555)
Lee, J. (2007). The effects of visual metaphor and cognitive style for mental modeling in a hypermedia-based environment. Interacting with Computers, 19, 614-629 (SSCI, SCI, EI) (Impect factor: 0.833)
Lee, J. (2018). Exploring the Impacts of Field of View on 3D Game Experiences and Task Performances. 20th International Conference on Human-Computer Interaction, London.
Wun, M. Y., Lee, J. (2018). An analysis study of a participatory design workshop: From the perspectives of communication Strategies and tools. 20th International Conference on Human-Computer Interaction, London.
Lee, J., Chang, N. C., Chang, C. C., Tong, I., & Liao, P. Y. (2018). User experience design communication model and gamification application. TAICHI 2018, Hsinchu, Taiwan.
Chang, C. C., & Lee, J. (2018). A study of the cool hunting card in board game design. TAICHI 2018, Hsinchu, Taiwan.
Tong, I., & Lee, J. (2018). The application of integrating culture probe tool and gamification design. TAICHI 2018, Hsinchu, Taiwan.
Liao, P. Y., & Lee, J. (2018). Visualization of the design tool in the co-design workshop: Persona. TAICHI 2018, Hsinchu, Taiwan.
Hsu, H. C., & Lee, J. (2018). The Impacts of Navigability and Modality on Media Credibility and Technology Trust in the Picture-Based Social Media. HCI International 2018, Las Vegas, US.
Lee, J., & Chung, Y. J. (2017). An Exploration Study of Travel Experience in a Reality Game-based Environment: Travel Style and Perceived Value. HCI International 2017, Vancouver, Canada.
Chang, Y. C., & Lee, J. (2016, Jul). The Impact of Social Context and Personality toward the Usage of Stickers in LINE. Human-Computer Interaction International 2016 / HCII 2016, Toronto, Canada.
Duh, B. L., Lee, J., Rau, P. L., & Chen, M. Q (2016, Jul). The Management Model Development of User Experience Design in Organization - A Case Study for Taiwan Technology Industry. Human-Computer Interaction International 2016 / HCII 2016, Toronto, Canada.
Lee, J., & Wun, M. Y. (2016, Jul). The Effect of Game Challenges to Players’ Perceived Types of Game Fun and Degrees of Difficulty in Augmented Reality Game.. Human-Computer Interaction International 2016 / HCII 2016, Toronto, Canada.
Lee, J. (2015, Jul). The Effect of Field of View in 3D Simulation Games on Players’ Gaming Experiences and Task Performances. 2015 European Conference on Psychology & the Behavioral Sciences, Brighton, East Sussex, United Kingdom.
Jiunde Lee (2014, Nov). An exploration study of gaming motivations, challenge types in affecting players’ problem-solving procedures in a game-based AR Environment. 2014 International Symposium on Interaction design and Human Factors (2014 IDHF), Kochi, Japan. MOST 103-2511-S-009-001.
Lee, J. (2013, Aug). A Study of Developing Auditory Icons for Mobile Phone Service Applications in Taiwan Region. Mobile HCI 2013, Munich, Gernany.
Jiunde Lee (2013, Feb). An Exploratory Study of the FrontPage Emotional Design for Online Music Sites.. The Sixth International Conference on Advances in Computer-Human Interactions. ACHI 2013, Nice, France.
Lee, J., and Lin, J. (2012, Jul). A sociability study of Facebook games: The perspectives of group member roles and interpersonal relationship types.. The 4th International Conference on Applied Human Factors and Ergonomics , San Francisco, US.
Lee, J. (2014). From Problem to Design. Taipei: Academic and Social Promotions and Applications of Digital Archives and e-Learning Project (ISBN: 978-986- 03-7663-0).
Lo, S. H., Hung, C. L., Hsu, C. W., & Lee, J. (2013). Practice, Theory, Rethinking: Citizen Digital Archives. Taipei: Academic and Social Promotions and Applications of Digital Archives and e-Learning Project (ISBN: 978-986-03-7701-9).