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系所成員

李峻德 副教授

Indiana University - Bloomington, 2000Ph.D., Instructional Systems Technology
University of Missouri - Columbia, 1994M.Ed, Educational Technology
TamKang University, Taiwan, 1992BA, Mass Communication

【聯絡資料】

03-5712121 轉31324
jiulee@mail.nctu.edu.tw
Website

【任教課程】

  • 人機互動概論
  • 多媒體訊息設計與評估
  • 互動媒體設計概論

【學術專長】

  • 電腦人機互動
  • 電腦中介傳播
  • 認知心理學
  • 多媒體訊息設計與評估

【經歷】

  • Associate Professor, 2008 ~ current Institute of Communication Studies National Chiao Tung University, Taiwan
  • Assistant Professor, 2003 ~ 2008 Institute of Communication Studies National Chiao Tung University, Taiwan
  • Assistant Professor, 2001 ~ 2003 Dept. of Communication National Chung Cheng University, Taiwan
  • Chairman, 2013 ~2016 Institute of Communication Studies National Chiao Tung University, Taiwan
  • Coordinator, 2017 ~ current Motion Picture Maker Space and Co-creation Workshop Center for Teaching and Learning Development National Chiao Tung University, Taiwan
  • Workshop / Tutorial Chairman, 2018 2018 TAICHI International Conference
  • Executive Chairman, 2011 of 2011 Interaction Experience Design & Digital Archive Service / Application International Conference, Taipei.
  • Director, 2003 ~ current Interaction Media Laboratory, Institute of Communication Studies National Chiao Tung University, Taiwan
  • Director, 2003~2004 Center for Digital Content Production, National Chiao Tung University, Taiwan Editorial Board, 2003 ~ 2012
  • Editorial Board, 2006 ~ 2012 TechTrends Journal
  • Review Committee, 2002 ~ current Interacting with Computers (SCI / SSCI)
  • Review Committee, 2002 ~ current International Journal of Human Computer Interaction (SCI / SSCI)
  • Review Committee, 2001 ~ current American Society for Information Science and Technology (SCI / SSCI)
  • Member, 2012 ~ current Advanced Interface Group, SIG of Joyful Learning & Society, Discipline of Information Education Ministry of Science and Technology
  • Member, 2016 ~ current Taiwan CHI Organization
  • Member, 2012 ~ current ACM SIGCHI

【榮譽事蹟】

  • Senior Research Fulbright Grant,2012-2013
  • 國科會科技人員短期國外進修(一年),2012-2013
  • Visiting Scholar, Dept. of Human-Computer Interaction Design (HCI/d), Indiana Univ. – Bloomington, 2012-2013
  • 國立交通大學研究獎勵,2009-2011
  • 國立交通大學聯電獎勵國際會議補助,2004~2011
  • 國科會甲種研究獎勵,2000
  • The Reward of School of Education Scholarship, University of Missouri – Columbia, 1994

【期刊論文】(2009年後)

  • Lee, J. (in press). An Exploration of the Factors Affecting Users’ Performances in a Desktop 3D Virtual Space: Cognitive Ability, Landmark, Resource Distribution of Working Memory, and Spatial Knowledge. Journal of Human-Computer Studies. (SSCI, SCI)
  • Yen, Y. M., & Lee, J. (2018). A study of the relationship between social context, sticker interpretation and social presence in LINE. Research of Educational Communication and Technology (119).
  • Lee, J. (2014). The Factors Affecting Perceived Playability of Hardcore and CasualPlayers in Online Role-Playing Games. Journal of Information Management(TSSCI), 21(4). MOST 98-2511-S-009-004-MY2.
  • Lee, J., & Boling, E. (2008). Information conveying approaches and cognitive styles of mental modeling in a hypermedia-based learning environment. Journal of American Society for Information Science and Technology, 59(3), 001-018. (SSCI, SCI, EI) (Impect factor: 1.555)
  • Lee, J. (2007). The effects of visual metaphor and cognitive style for mental modeling in a hypermedia-based environment. Interacting with Computers, 19, 614-629 (SSCI, SCI, EI) (Impect factor: 0.833)
  • 張天鳳、李峻德(民 97)。3D虛擬環境中地標輔助與尋路策略傾向對空間知識之影響。《資訊管理學報》,第15卷第3期。(TSSCI)
  • 周倩如、李峻德(民 97)。互動說書與神話式線上角色扮演遊戲:故事情節、角色、與互動行為研究。《中華傳播學刊》,第14期。(TSSCI)
  • 黃宇辰、李峻德 (2007)。電子商務系統影響出使信任感之設計因素。《資訊社會研究》,第13期,頁125-166。
  • 李峻德(民 95)。嚴肅遊戲於學習科技之設計概念探討:可玩性與使用性觀點。《教學與科技媒體》,第75 期,頁18-37。
  • 李峻德(民91)。人機介面設計因素的探討:人性因素與資訊結構,《教學與科技媒體》,第58期,頁34-43。

【會議論文】

  • Lee, J. (2018). Exploring the Impacts of Field of View on 3D Game Experiences and Task Performances. 20th International Conference on Human-Computer Interaction, London.
  • Wun, M. Y., Lee, J. (2018). An analysis study of a participatory design workshop: From the perspectives of communication Strategies and tools. 20th International Conference on Human-Computer Interaction, London.
  • Lee, J., Chang, N. C., Chang, C. C., Tong, I., & Liao, P. Y. (2018). User experience design communication model and gamification application. TAICHI 2018, Hsinchu, Taiwan.
  • Chang, C. C., & Lee, J. (2018). A study of the cool hunting card in board game design. TAICHI 2018, Hsinchu, Taiwan.
  • Tong, I., & Lee, J. (2018). The application of integrating culture probe tool and gamification design. TAICHI 2018, Hsinchu, Taiwan.
  • Liao, P. Y., & Lee, J. (2018). Visualization of the design tool in the co-design workshop: Persona. TAICHI 2018, Hsinchu, Taiwan.
  • Hsu, H. C., & Lee, J. (2018). The Impacts of Navigability and Modality on Media Credibility and Technology Trust in the Picture-Based Social Media. HCI International 2018, Las Vegas, US.
  • Lee, J., & Chung, Y. J. (2017). An Exploration Study of Travel Experience in a Reality Game-based Environment: Travel Style and Perceived Value. HCI International 2017, Vancouver, Canada.
  • Chang, Y. C., & Lee, J. (2016, Jul). The Impact of Social Context and Personality toward the Usage of Stickers in LINE. Human-Computer Interaction International 2016 / HCII 2016, Toronto, Canada.
  • Duh, B. L., Lee, J., Rau, P. L., & Chen, M. Q (2016, Jul). The Management Model Development of User Experience Design in Organization - A Case Study for Taiwan Technology Industry. Human-Computer Interaction International 2016 / HCII 2016, Toronto, Canada.
  • Lee, J., & Wun, M. Y. (2016, Jul). The Effect of Game Challenges to Players’ Perceived Types of Game Fun and Degrees of Difficulty in Augmented Reality Game.. Human-Computer Interaction International 2016 / HCII 2016, Toronto, Canada.
  • Lee, J. (2015, Jul). The Effect of Field of View in 3D Simulation Games on Players’ Gaming Experiences and Task Performances. 2015 European Conference on Psychology & the Behavioral Sciences, Brighton, East Sussex, United Kingdom.
  • Jiunde Lee (2014, Nov). An exploration study of gaming motivations, challenge types in affecting players’ problem-solving procedures in a game-based AR Environment. 2014 International Symposium on Interaction design and Human Factors (2014 IDHF), Kochi, Japan. MOST 103-2511-S-009-001.
  • Lee, J. (2013, Aug). A Study of Developing Auditory Icons for Mobile Phone Service Applications in Taiwan Region. Mobile HCI 2013, Munich, Gernany.
  • Jiunde Lee (2013, Feb). An Exploratory Study of the FrontPage Emotional Design for Online Music Sites.. The Sixth International Conference on Advances in Computer-Human Interactions. ACHI 2013, Nice, France.
  • Lee, J., and Lin, J. (2012, Jul). A sociability study of Facebook games: The perspectives of group member roles and interpersonal relationship types.. The 4th International Conference on Applied Human Factors and Ergonomics , San Francisco, US.

【專書論文】

  • Lee, J. (2014). From Problem to Design. Taipei: Academic and Social Promotions and Applications of Digital Archives and e-Learning Project (ISBN: 978-986- 03-7663-0).
  • Lo, S. H., Hung, C. L., Hsu, C. W., & Lee, J. (2013). Practice, Theory, Rethinking: Citizen Digital Archives. Taipei: Academic and Social Promotions and Applications of Digital Archives and e-Learning Project (ISBN: 978-986-03-7701-9).

【研究計畫】

  • 104-107 經濟部工業局「雲端服務暨巨量資料產業發展計畫-使用者經驗規範研究」」,計畫主持人
  • 103-104 科技部專題研究計畫「擴增實境遊戲對知識建構與問題解決歷程之影響」(MOST 103-2511-S-009-011-),計畫主持人
  • 100-102 國科會專題研究計畫「不同動機玩家與遊戲角色類型在不同遊戲任務型態中對問題解決表現與知識形成的影響」(NSC 100-2511-S-009 -003 -MY2) (兩年期),計畫主持人
  • 100-101國科會國家型數位內容典藏計畫第四分項:數位典藏與學習之學術與社會應用推廣計畫「數位典藏推廣使用介面改善與社會影響」(NSC 96-2422-H-194-001)(五年期),共同主持人
  • 99-100 國科會國家型數位內容典藏計畫第四分項:數位典藏與學習之學術與社會應用推廣計畫「數位典藏推廣使用介面改善與社會影響」(NSC 96-2422-H-194-001)(五年期),計畫主持人
  • 98-100 國科會專題研究計畫「遊戲式環境中影響玩家問題解決表現之因素探討:玩家動機、任務型態、與情緒」((NSC 98-2511-S-009 -004 -MY2)(兩年期),計畫主持人
  • 97-98 國科會專題研究計畫「影響使用者於桌上型3D虛擬空間尋路表現之因素探討:認知能力、地標介面、認知資源分配、與空間知識」(NSC 97-2511-S-009 -003),計畫主持人
  • 97-99 國科會國家型數位內容典藏計畫第四分項:數位典藏與學習之學術與社會應用推廣計畫「數位典藏推廣使用介面改善與社會影響」(NSC 96-2422-H-194-001)(五年期),計畫主持人
  • 96-98 國科會整合型計畫「情境式科學問題解決之數位學習:認知、情緒與問題解決能力」(三年期),共同主持人

【國內外期刊工作】

  • 2002-迄今 Journal of American Society for Information Science and Technology(SSCI),審查委員
  • 2004年-迄今,International Journal of Human-Computer Studies (SSCI),審查委員
  • 2006年-迄今,中華傳播學刊(TSSCI),審查委員
  • 2003年-迄今,資訊管理學報(TSSCI),審查委員
  • 2006年-迄今,電子商務學報(TSSCI),審查委員
  • 2002年-迄今,資訊社會學研究,審查委員
  • 2002年-迄今,教育科技與媒體,審查委員
  • 2003年-迄今,Journal of TechTrends, Association for Educational Communications & Technology (AECT), United State.Editorial Board

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